WoW Forever Rogue talent calculator
Combat
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New in ForeverImproved Gouge
Rank 0 / 3 · PassiveIncreases the duration of your Gouge ability by 0.5 sec.
Remorseless Attacks
Rank 0 / 2 · PassiveAfter killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice
Rank 0 / 5 · PassiveIncreases your critical strike chance with all attacks and Poisons by 1%.
Ruthlessness
Rank 0 / 3 · PassiveGives your finishing moves a 20% chance to add a combo point to your target.
Murder
Rank 0 / 2 · PassiveIncreases all damage dealt by 2% against Humanoid and Giant targets.
Improved Slice and Dice
Rank 0 / 3 · PassiveIncreases the duration of your Slice and Dice ability by 15%.
Relentless Strikes
Rank 0 / 1 · PassiveYour finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
Rank 0 / 2 · PassiveReduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Lethality
Rank 0 / 5 · PassiveIncreases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%.
Requires 5 points in Malice.
Vile Poisons
Rank 0 / 5 · PassiveIncreases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Cold Blood
Rank 0 / 1 · ActiveInstant; 3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons
Rank 0 / 5 · PassiveIncreases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Vigor
Rank 0 / 2 · PassiveIncreases your maximum Energy by 5.
Mutilate
Rank 0 / 1 · Active60 Energy; Melee Range; Instant
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Improved Kidney Shot
Rank 0 / 2 · PassiveEnemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Seal Fate
Rank 0 / 5 · PassiveYour critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Venom
Rank 0 / 1 · Active25 Energy; 1 to 5 Combo Points; Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Requires 1 points in Mutilate.
Improved Eviscerate
Rank 0 / 3 · PassiveIncreases the damage done by your Eviscerate ability by 7%.
Improved Sinister Strike
Rank 0 / 2 · PassiveReduces the Energy cost of your Sinister Strike ability by 3.
Lightning Reflexes
Rank 0 / 5 · PassiveIncreases your Dodge chance by 1%.
Puncturing Wounds
Rank 0 / 3 · PassiveIncreases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Deflection
Rank 0 / 3 · PassiveIncreases your Parry chance by 2%.
Precision
Rank 0 / 3 · PassiveIncreases your chance to hit with all attacks and Poisons by 1%.
Endurance
Rank 0 / 2 · PassiveReduces the cooldown of your Sprint and Evasion abilities by 30%.
Riposte
Rank 0 / 1 · Active10 Energy; Melee Range; Instant; 6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Requires 3 points in Deflection.
Improved Sprint
Rank 0 / 2 · PassiveGives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Improved Kick
Rank 0 / 2 · PassiveGives your Kick ability a 50% chance to silence the target for 2 sec.
Restless Blades
Rank 0 / 1 · PassiveYour damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point.
Dual Wield Specialization
Rank 0 / 5 · PassiveIncreases the damage done by your off-hand weapon by 5%.
Requires 3 points in Precision.
Blade Flurry
Rank 0 / 1 · Active25 Energy; Instant; 2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash
Rank 0 / 5 · PassiveGives your melee weapon attacks a benefit depending on the weapon: Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Weapon Expertise
Rank 0 / 2 · PassiveReduces the chance for your attacks to be Dodged or Parried by 1%.
Requires 1 points in Blade Flurry.
Aggression
Rank 0 / 3 · PassiveIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Requires 5 points in Hack and Slash.
Adrenaline Rush
Rank 0 / 1 · ActiveInstant; 5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
Camouflage
Rank 0 / 5 · PassiveReduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Master of Deception
Rank 0 / 3 · PassiveReduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Opportunity
Rank 0 / 2 · PassiveIncreases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Setup
Rank 0 / 3 · PassiveGives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell.
Elusiveness
Rank 0 / 2 · PassiveReduces the cooldown of your Vanish and Blind abilities by 45 sec.
Dirty Tricks
Rank 0 / 2 · PassiveReduces the Energy cost of your Sap and Blind abilities by 25%.
Improved Ambush
Rank 0 / 3 · PassiveIncreases the critical strike chance of your Ambush ability by 15%.
Initiative
Rank 0 / 3 · PassiveGives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
Rank 0 / 1 · Active40 Energy; Melee Range; Instant; 20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Improved Distract
Rank 0 / 2 · PassiveIncreases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Heightened Senses
Rank 0 / 2 · PassiveIncreases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Premeditation
Rank 0 / 1 · Active20 yd range; Instant; 2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades
Rank 0 / 3 · PassiveCauses your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Dirty Deeds
Rank 0 / 2 · PassiveReduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Preparation
Rank 0 / 1 · ActiveInstant; 10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage
Rank 0 / 1 · Active35 Energy; Melee Range; Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Requires 3 points in Serrated Blades.
Quietus
Rank 0 / 5 · PassiveYour Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Requires 2 points in Dirty Deeds.
Cutthroat
Rank 0 / 5 · PassiveYour Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
Thousand Cuts
Rank 0 / 1 · PassiveWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Requires 1 points in Preparation.